A game that lives in your server

Crimson Civ

A persistent, async civilization game played entirely through Discord. Found a civilization, grow it tick by tick, raid your rivals, summon collectible Immortals to command your armies, band together against a co-op World Boss, forge alliances and treaties — and chase reputation, titles and a permanent place in your server's history. Build a legacy, not a bank.

The idea

Every server is its own world.

Your fellow members are the players — your rivals, your allies, your rivals-turned-allies. The world advances on a steady clock (a "tick" every 5 minutes): farms grow food, populations rise, and scheduled battles resolve. Once a day your world even posts a public World Pulse digest — the standings, the raid of the day, who climbed. You don't need to grind in real time — set things in motion and check back.

🌱

Found & grow

Start a civilization, build farms and markets, raise an army, and climb from a Settlement all the way to a great City.

⚔️

Fight & ally

Raid rivals on a timed window, rally a defense, build alliances, and wage full Alliance Wars.

👑

Leave a legacy

Earn permanent reputation, unlock prestige titles, raise world Wonders, and get written into history.

🛡️

No one gets farmed. New civs are shielded while they grow, you can only fight rivals near your own size, and a beaten civ is sacked — never deleted — then briefly protected. The game is built so latecomers can still rise.

First five minutes

Getting started

Everything happens in the channel your server admin binds for the game. If no world is running yet, an admin starts one with /gameworld start.

1

Found your civilization — /found <name> <house>

Name your civ and swear it to one of six Great Houses (your playstyle). One civ per person, per world.

2

Open your panel — /civ

Your control center: resources, buildings, the 🎴 Summon window, goals and wonders. Manage your army with cb troops. Almost everything is done with buttons.

3

Upgrade your starters

You begin with a Farm, Marketplace, Lumber Mill and Quarry at Level 1 — level them up to raise production.

4

Train, then chase Goals

Build a Barracks, train a few troops, and work the 🎯 Goals tab — each milestone pays a one-time reward automatically.

💡

The world ticks every 5 minutes — production, population growth and battles all advance then. Make your moves and come back; you never have to babysit it.

Pick your lane

The six Great Houses

Chosen at founding and permanent. Each House trades a strength for a weakness — none is strictly best, so play to yours.

☀️

Solaris

Sunlit Fields
+15% food−10% gold
🌋

Obsidian

The Warhost
+15% army−10% gold
🔥

Ember

Forge Markets
+15% gold−10% food

Storm

Reavers
+15% army−10% food
❄️

Frost

Hardy Folk
+15% food−10% army
🌑

Eclipse

Veiled Guilds
+15% gold−10% army
💡

Match your House to your plan: Obsidian / Storm for aggressive raiders, Solaris / Frost for turtling builders, Ember / Eclipse for gold-rich traders who buy their way to power.

Run your civ

Resources, people & the market

🍞
FoodFeeds your troops (upkeep) and grows your population. Run a surplus or growth stalls.
💰
GoldThe do-everything resource: training, scouting, trade, building and war.
🪵
Wood & ⛏️ StoneConstruction materials. Your Lumber Mill and Quarry produce them; buildings consume them.
👥
PopulationNever spent — it's a ceiling. It caps your army (troops can't exceed population) and gates tier-ups. Grows +1 per tick while you have a food surplus.
📦

Storage caps

Every resource has a cap that rises with your tier. Anything produced over the cap is wasted — so spend before you overflow, and upgrade to raise the ceiling.

📊

The Market

The world's market swings between 📉 Crash → 🔻 Bear → ➖ Stable → 🔺 Bull → 📈 Booming, changing your Marketplace's gold output from ×0.7 to ×1.3. Watch it on /civ and /world.

💡

Build cheap during a Crash and bank gold to spend when the market swings back up. A starving civ stops growing — keep your Farm ahead of your army.

Build it up

Buildings, tiers & fortifications

Build and upgrade from /civ → Buildings. Each upgrade costs a mix of gold, wood and stone and gets pricier every level (max Level 10). Beyond the economy core, raise 🧱 Walls and a 🗼 Watchtower to turtle up.

🌾

Farm

Produces food — your population's lifeline.

🏪

Marketplace

Produces gold, swayed by the world market.

🪵

Lumber Mill

Produces wood for construction.

⛏️

Quarry

Produces stone for the bigger builds.

⚔️

Barracks

Raises troop capacity (level × 25). No Barracks, no army.

⛩️

Temple

Generates permanent reputation each Year and unlocks Wonders.

🧱

Walls NEW

Fortifications: add flat home defense every level (up to +350). Make your city a fortress a raider has to break before they touch you.

🗼

Watchtower NEW

Adds defense too — and hides your true army size from scouts (they see only a vague range). Intel denial for the cautious.

🏕️ Settlement

Where everyone begins. Low caps, no defensive bonus — and unraidable while your beginner shield holds.

🏘️ Village

Needs 25 population, 200 gold, and Farm L2 · Marketplace L2 · Lumber Mill L1. Higher caps and a defensive edge.

🏛️ Town

Needs 60 population, 500 gold, and Farm L4 · Marketplace L3 · Barracks L3 · Lumber Mill L2 · Quarry L2.

💡

Tier-ups happen automatically the moment you meet the bar. Higher tiers raise storage caps and add flat defensive power — climbing is both economy and armor.

Clash of civs

Raiding & defense

War is a scheduled event, not an instant click. The waiting window is the game — time to rally, coordinate in chat, and sweat.

🔭

Scout — /scout

Spend gold to reveal a rival's army and defenses before you commit. Information wins wars.

⚔️

Raid — /raid

Declare a timed strike. You can only hit civs within 1 tier of yours, and never a shielded one. It resolves after a defend window.

🛡️

Defend — /defend

During the window, rally to strengthen your own defense or an ally's — paying gold to throw the attacker back.

📜

Every battle posts a narrative report — a short story of the siege, the losses and the plunder — and it's written permanently into /history. Plunder is capped and losers get protection afterward, so war stings without wiping anyone out.

🔥

Grudges are remembered. When a rival sacks you, your next raid back on them is a Revenge strike worth bonus reputation — and repeat sackings get called out in the report. The raid panel flags rivals you owe payback with a 🔥.

The tentpole

Summon the Immortals 🎴

Collectible heroes who command your armies. Spend 🩸 Ichor to summon from a roster of seven unique Immortals, then set one to lead each army unit — their power bonus rides into every battle that unit fights. Collect them, level them, build your dream command.

Lyssara Dawngrace Nythera Veilborn Vorik Ashbane Kaelith Duskthorn Sylwereth Windstalker Thalvor Frostbound Ragnar Emberfell
🎴

Summon — cb summon

Pull from 7 Immortals across three rarities — Rare, Epic and Legendary. Rarity sets how strong a hero can get. A duplicate is never wasted: it converts straight into XP for that Immortal.

🎖️

Command — cb commander

Assign one Immortal to lead an army unit (cb commander 1 lyssara). Their capped power bonus applies whenever that unit raids or defends. 2 command slots now — the 3rd unlocks at City tier.

📈

Grow stronger

Immortals earn XP from World Boss fights and duplicate pulls, raising the bonus they grant — hard-capped at +25%, so collecting stays fun without ever breaking PvP. Legendaries even carry a dual specialty.

🩸

Ichor is PvE-only — never bought with gold. You start with enough for three free summons and earn a little from the daily reward, but the real river of Ichor is the World Boss below. Legacy, not wealth.

The whole server vs. one monster

The World Boss 🐉

Every so often a monstrous World Boss stalks the realm and posts to the channel with a live HP bar. Everyone can strike it — band together to bring it down before it escapes. It's the co-op heartbeat of the world, and the real source of 🩸 Ichor.

Xalorath, the Ashen Wyrm
🐉 Xalorath, the Ashen Wyrm
Malgravos, the Void Maw
👹 Malgravos, the Void Maw
Draumoth, the Ember Sovereign
🔥 Draumoth, the Ember Sovereign
⚔️

Strike — cb attack

Send a unit at the boss. Your hit lands instantly, the boss retaliates (casualties — some wounded, some lost), and your survivors stay home & ready — strike again every ~20 seconds.

🏆

Rewards by contribution

When it falls, everyone who struck it earns Ichor by damage share, the top striker takes a Slayer title and bonus reputation, and the Immortals who fought earn XP.

🔺

It escalates

Each boss you slay comes back stronger — more HP, a bigger reward. Beat it before it flees, or the prize is lost. Leave one too long and it withdraws, so the loop never walls off.

Strength in numbers

Alliances, treaties & trade

🤝

Alliances — /alliance

Create or join a group of up to 15 members (more as it levels) — invite-only 🔒, free-to-join 🟢, or by application 📝. Allies can't raid each other and rally to one another's defense. Level the alliance and research shared tech from the pooled treasury.

🎖️

Officers — cb promote

Leaders can promote members to officer to share the load — officers can invite, approve applications and remove members. Disband, levelling and handing over leadership stay with the leader.

🕊️

Treaties — cb treaty

Light diplomacy short of an alliance. Sign a non-aggression pact (neither can raid the other) or a defensive pact (a partner's +120 defense auto-joins when you're raided). Breaking your word costs reputation.

💱

Trade — /trade

Offer a resource swap; your partner accepts or rejects from their DMs. A small market tax is burned each side, so trade is useful but never a free wealth pump.

💡

A tight alliance is the single biggest force multiplier in the game — shared defense, pooled gold, officer support, and the only way into Alliance Wars. Treaties let you buy peace or a guardian without merging.

The main event

Alliance Wars Beta

A scheduled, multi-phase war between whole alliances, scored on War Points. An admin opens one; alliance leaders register their team. Alliance Wars are newly live — rules and balance may still shift.

Phase 1

📋 Registration

Alliance leaders register their team. A gold stake from the treasury may be required to enter.

Phase 2

🔒 Lobby

Rosters freeze — no joining, leaving or kicking. Prep time: train troops and stock the treasury.

Phase 3

⚔️ War

Assault enemy members for War Points across the war's duration. Defenders can rally.

Phase 4

🏆 Resolution

Most War Points wins. Reputation, titles and honors are handed out and written to history.

Scoring — War Points

+10
⚔️ Win an assault
+8
🛡️ Hold a defense
+4
Sack an empty civ

Mounting an assault costs gold, and assaults resolve after a defend window. Losers are plundered but get no shield — this is open war. Most War Points when the clock runs out takes the crown.

🪖

Fight — /war

/war assault <player> — strike an enemy (resolves after a defend window).

/war defend — rally against incoming assaults.

/war status — the live scoreboard.

/war surrender — leader only; bow out of the war.

🏆

Rewards & honors

Winners gain +30 ⭐ reputation (everyone else +8 ⭐) and an alliance War Champions title.

Individual honors: The Iron Fist (war MVP), The Relentless (5+ assaults), The Unbreachable (never broken).

🔔

You get a DM the moment an enemy marches on you — with a one-tap Rally button — so a war never catches you off guard, even offline. Toggle it any time with /settings notifications on|off.

What it's all for

Reputation, titles & history

Crimson Civ rewards legacy, not hoarding. The leaderboard ranks prestige, not gold.

Reputation

Permanent prestige — earned from wins, defenses, surviving, longevity, Temples, Wonders and wars. It's never spent and ranks the /world leaderboard. Its sources are capped, so it can't be farmed by alts.

👑

Titles

Auto-awarded milestones — The Conqueror, The Unbroken, Keeper of Knowledge… — pure status with zero gameplay power. Wear your story.

🏛️

Wonders

With a Temple and Village tier, raise a grand multi-day Wonder — unique to your world, so it's a race to claim it. Finishing one pays a big reputation lump, a permanent yearly trickle, and a unique title.

📜

History, Pulse & world events

Every founding, war and betrayal is written into /history by Year — a real chronicle you can read months later, and a daily World Pulse digest keeps the whole server in the loop. Meanwhile world events — plagues, harvests, droughts, raiders, gold rushes, festivals, migrations and more — hit everyone and keep each world's story unique.

Quick reference

Every command

Your civilization
/found
Found your civilization and pick a Great House.
/civ
Open your control panel — resources, buildings, the 🎴 Summon window, goals, wonders.
cb troops
Manage your army — train, heal, and assign troops to your 3 units.
cb summon
Summon an Immortal with 🩸 Ichor (duplicates convert to XP).
cb immortals
View your Immortals and commander slots.
cb commander
Assign an Immortal to command a unit — e.g. cb commander 1 lyssara.
/world
The reputation leaderboard and world status.
/history
Read your world's narrative chronicle, by Year.
/settings
Your preferences — e.g. assault-alert DMs on/off.
/gamehelp
The full how-to-play, in pages, right inside Discord.
War & diplomacy
/scout
Reveal a rival's strength before you strike (a Watchtower hides theirs).
/raid
Declare a timed raid on a rival near your size.
cb attack
Strike the co-op World Boss with a unit.
/defend
Rally to defend yourself or an ally during a raid window.
cb treaty
Propose, list or break non-aggression & defensive pacts.
/alliance
Create or join an alliance; manage members and treasury.
cb promote
Leader only — promote a member to officer (cb demote reverses).
/trade
Offer a taxed resource swap to another player.
/war
Alliance Wars — assault, defend, status, surrender. Beta
For server admins
/gameworld
Start the world and bind the game, announce and war channels.
/alliancewar
Open or cancel an Alliance War for the server.
⌨️

Prefer typing? Use the cb prefix. Every player command also works as a plain message — no slash menu. For example cb found Aurora frost, cb civ, cb summon, cb commander 1 lyssara, cb attack, cb raid @rival, cb treaty propose @ally defense, cb world, or just cb help. Same actions, faster to type in your game channel (these replies are public). Admin setup stays on slash commands.

Your world is waiting

Start a civilization tonight.

Add Crimson, have an admin run /gameworld start, and /found your legacy.